消逝的光芒控制台代码大全 全物品作弊秘籍代码整理
HeadSmashProb(0.0); 碎头率
HeadCutProb(1.0); 砍头率
ArmsCutProb(1.0); 砍手
LegsCutProb(1.0); 砍脚
WeaponBuildType(WeaponBuildType_Metal);
DamageType(DamageType_Cut);
CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
Flags(3);
InventoryMeshHq("wn_machete_e.msh"); 材质贴图
InventoryMesh("wn_machete_e.msh");
Mesh("wn_machete_e.msh");
Skin("wn_machete_e_hq_2");
SkinTag("Weapon_Craft0");
AnimPrefix("Stick");
HudIcon("weapon_machete");
MinHitSeverity(HitSeverity_Light);
MaxHitSeverity(HitSeverity_Medium);
HorizontalAttackDamageMul(1.0);
TwoHanded(false); 是否是双手武器
HolderElement("r_thigh");
HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
HolderAngle([0.0,0.0,-90.0]);
DestroySound("damaged_sharp_weapon_XX.wav");
AiHitSound("machete");
use HitEffects_Sharp();
use PickupSounds_Default();
DamageSize(4.0);
StatsType(StatsType_Cut);
FF_EffectName("Hit_Sharp");
FF_Left(0.6);
FF_Right(0.6);
FF_Duration(0.2);
FF_FadeOut(0.0);
Reparable(true); 是否能修理 flase就是无法维修
RepairTags("Weapon_Craft4");
RepairPart("Craft_MetalScrap", 1);
AllowedRepairs(3);
SoundDamagedHit("damaged_sharp_weapon_XX.wav");
ThrowBeginSound("machete_throw.wav");
Color(Color_White);
GenLevelMin(1);
GenLevelMax(1);
AchType(AchType_Machete);
DismantleResultItem("Craft_MetalScrap");
DismantleResultItemCnt(1);
CraftingSlots(1,0);
UniqueFxNameBase("machete_e");
RestrictionFlags(0);
RagdollBehaviorPrefix("StickSharp");
HandInertiaFactor(1.8);
Price(9768); 商店里的卖价
GenType(GenType_MeleeWeapon);