十字军之王3秘籍大全 控制台指令代码汇总
clear清除控制台输入历史。无clear
effect执行effect代码文件。(译:详情查看游戏的effect文件夹里的内容)[effect代码]effect test
faction_spawn创建新[派系种类]如果有国家允许创建。[派系种类]faction_spawn peasant_faction
generate_cadet_coa随机生成新玩家家族纹章。无generate_cadet_coa
help打印[命令]的说明,如果没有参数将打印所有控制台命令。[命令]help help
instamove军队只需一天移动到目标地。无instamove
map_editor开启地图编辑器。无map_editor
nomenAI角色会拒绝所有提议,再次输入以取消。无nomen
observe进入观察者模式。无observe
play改变玩家角色到[角色id].[角色id]play 1234
portrait_editor开启头像编辑器。无portrait_editor
run执行[文件名称]中的所有命令. 文件必须放在Documents/Paradox Interactive/Crusader Kings III.无run test.ini
set_is_ai允许AI控制[角色id].[角色id]set_is_ai 1234
set_is_player禁止AI控制[角色id].[角色id]set_is_player 1234
yesmenAI角色会接受所有提议,再次输入以取消。无yesmen
tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial开启教程
tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial关闭教程
tutorial.debugwindow - Shows the tutorial debug window显示教程调试窗口
event [eventid] [character] - Trigger an event for a character为角色触发事件
debug_event [eventid] [character] - Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs.为角色触发事件。此选项还会显示事件触发器,但是可能会导致误报错误日志。
test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs.评估是否可以为角色触发事件。此选项还会将事件触发器传至控制台,但是可能会导致误报错误日志。
discover_innovation(add_innovation) - Discover an innovation for a character's culture探索角色文化的创新
discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture探索当前对角色文化着迷的创新
join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones)加入一个时代(以及之前的所有时代)
discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself)发现一个时代(以及时代本身)的所有创新
discover_all_eras [character (optional)] - Discover all eras and all innovations探索所有时代和所有创新
set_faith [faith] [character (optional)] - Sets the faith of a character设定角色的信仰
dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty在所处的朝代中提升声望
gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks赋予王朝所有特权(默认为当前所扮演角色的王朝)
log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined记录所有尚未定义loc键的游戏概念
kill(die) [character (optional)] - Kill a character (currently played character by default)杀死一名角色(默认为当前扮演角色)
gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks赋予一名角色所有特权(默认为当前扮演角色)
add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk赋予一名角色一项特权(默认为当前扮演角色)
instant_birth - Toggles if children should be born instantly or as normal开/关是否要立即或正常生育子女
AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like使AI宣战(根据正常权重),绕过所有步调检查等
generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty为此角色生成一个CoA,将其视为王朝替补
add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith在一种信仰中加入一项教义
remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith从一种信仰中移除一项教义
add_realm_law [law] [character(optional)] - Adds a realm law增加一项领域法
add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the (r)括号删掉evoke effects of the current law增加一项领域法,跳过成本和效果,以及当前法律的废除效果
set_culture [culture] [character(optional)] - Sets the culture of a character设定角色的文化
change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith改变信仰的热情
add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret向角色透露一项机密(默认为当前扮演角色)
change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital更改一个县的发展水平,默认为首都
faction_spawn [faction_type] - Spawns a faction of the specified type产生指定类型的派系
faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type设置指定类型的首个派系的不满
faction_demand [faction_type] - The first faction of the specified type sends its demand指定类型的首个派系发出其需求
dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv'将该池有关的统计信息转存至'logs/pool_stats.csv'
dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv'将该池有关的统计信息转存至'logs/character_creation_stats.csv'
fast_tick - Faster ticking (lower frame rate)每天加快(帧率降低)
instamove(quickmove) - units move one province each day一个省的单位移动
supress_messages - Toggle if all messages (toasts/(n)括号删掉otifications) should be suppressed开/关是否要屏蔽所有消息(提示/通知)
force_save_compression - Toggle if saves should be compressed开/关是否要压缩存档
dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date为当前日期的所有书签字符写入人像数据
print_ai_timings - Prints profiling data about ai显示关于ai的分析数据
Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh清除人像缓存。强制所有人像刷新
portrait_editor(pe) - Open the portrait editor打开人像编辑器
spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position在光标位置生成指定实体
clearspawnedentities - Clears entities spawned with spawnentity command清除使用spawnentity命令生成的实体
MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects为游戏的地图对象生成定位器
MapObjects.Debug - Prints out map object debug information显示地图对象调试信息
Camera.Debug - Prints out camera debug information显示相机调试信息
Camera.Save - Save camera position保存相机位置
Camera.Load - Load camera position加载相机位置
Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a png of the map with a specific color mode使用特定的颜色模式保存地图的png
Adjacencies.Rebuild - Rebuild all adjacencies重建所有邻接关系
spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions在2个位置之间生成指定的行
clearlines - Clear lines清除行
SplineNetwork.GenerateAssets - Undefined未定义
shader_debug - Undefined未定义
compoundnodeeditor - Compound Node Editor复合节点编辑器
particleeditor - Particle Node Editor粒子节点编辑器