十字军之王3秘籍大全 控制台指令代码汇总
script_docs(script_documentation) - Prints script documentation显示脚本文档
settings - Spawns a settings GUI生成设置GUI
screenshot - Take screenshot屏幕截图
tweak - Spawns a tweaker GUI生成系统优化GUI
textureviewer - Texture Viewer纹理查看器
texturelist - Texture List纹理列表
tools.skins - Skin Editor皮肤编辑器
3dstats - Toggles 3D Stats开/关3D统计
audio.list_events - List audio event列出音频事件
audio.play_event [Audio event] - Play audio event播放音频事件
audio.cpu_info - Shows current cpu usage显示当前的CPU使用情况
vsync - Toggle main swapchains vsync切换主交换链垂直同步
gfx.reloadtexture - Reload textures重新加载纹理
rendertype - Reports what render backend is used报告所使用的渲染后端
Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads设置或获取任务线程数
CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting).模拟崩溃(会导致游戏退出)。
CrashReporter.DeleteCrashData - Delete local crash dumps older than X days.删除X天前的本地崩溃转储。
gfx.skin - Select active gfx skin选择现存gfx皮肤
Dockables.Create [Dockable name] - Create dockable创建可停靠
Dockables.CreateLayout [Dockable layout name] - Create dockable layout创建可停靠布局
gui_editor - Spawns gui editor生成GUI编辑器
DumpDataTypes - Dumps the registered data types转储已注册的数据类型
map_editor - Toggle map editor开/关地图编辑器
Music.StopTrack - Stops the currently playing track停止当前播放的曲目
Music.Weight - Shows or sets the current weight of the music system显示或设置音乐系统的当前权重
Music.PlayTrack [track name] - Plays the specified track播放指定的曲目
Music.Reset - Resets the music system重置音乐系统
Debug.Achievements.ResetAll - Locks all achievements again再次锁定所有成就
explorer - Shows an object explorer window显示一个对象浏览器窗口
add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle将xp添加到所有生活方式中
add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中
add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中
add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中
add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中
add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中
switchlanguage [language name] - Reload localization files and switch language重新加载本地化文件并切换语言
reload [file name] - Reloads assets重新载入assets文件
time - What time is it?现在是几点?
minidump [file path] - Creates a minidump创建一个小型转储
crash - Cause the application to crash导致应用程序崩溃
debug_mode - Toggles debug mode切换调试模式
release_mode - Toggles release mode切换释放模式
GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window创建虚拟小部件。参数为0时,文件名将为gui/debug/test_gui.gui,小部件名称将为test_window
GUI.ClearWidgets - Clear dummy widget清除虚拟小部件
helplog - Print out all console commands to game.log file.在game.log文件中显示所有控制台命令。
help [command name] - Print out all console commands or a specific command description.显示所有控制台命令或特定的命令描述。
helphelp - Double Rainbow help.双彩虹协助。
version - Prints the version to the console and the game log.在控制台和游戏日志中显示版本。
tick_day [number of days] - Ticks any number of days勾选任意天数
statistics - Logs statistics日志统计
load [file name] - Load gamestate from savegame on disk从磁盘上的savegame加载gamestate
test_save - Check save and load persistence检查存档和读档持久性
save [file name] - Saves current gamestate to disk将当前的游戏状态保存到磁盘
recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers重新计算修改器
effect [{effect script}] - Execute effect执行效果
run [{effect file}] - Execute effect file in /run在/run中执行效果文件
trigger [{trigger script}] - Test trigger script测试触发脚本
chat [Message] - Send chat message发送聊天消息
play [Character ID] - Change played character更改扮演的角色
observe(ob) - Start observing the game开始观看比赛
hello [Character ID] - Show a character显示角色
hello_history [Scripted history character ID] - Show a character from history显示历史人物
show_title [Title tag] - Show a title显示头衔
find_title [Title name] - Find a title查找头衔
select_province [Province Id] - Select a province选择一个省
change_culture [province id] [culture] - Change culture of a county改变一个县的文化
merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture将同一种文化的所有县合并为一种新文化
gold(cash,dough) [Amount] - Add gold增加黄金
add_piety(piety) [Amount] - Add piety增加虔诚
add_prestige(prestige) [Amount] - Add prestige增加声望
give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character将头衔赋予指定角色
add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title宣布该角色获得该头衔
age() [Age] [Character ID] - Adds age to the current age在当前年龄基础上增加年龄
historical_id(hist) [Character ID] - Shows the historical id of a character显示角色的历史ID
add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character为角色添加特质
set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] - Sets the sexuality of a character设置角色的性别
secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is involved in显示有关角色所涉及的所有秘密的所有信息
remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character移除角色的特质
pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant使角色怀孕
redraw_coa - Redraw coat of arms重绘纹章
yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day一天之内AI会肯定所有事件
nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day一天之内AI会否定所有事件
watch(ww) - Enables watch windows启用监视窗口
aiwatch - Enables ai watch windows启用AI监视窗口
ai_war_coordinator_watch - Enables AI war coordinator watch window启用AI战争协调员监视窗口
loading_screen(ls) - Stays on the next load screen停留在下一个加载屏幕上
error - Show errors in log在日志中显示错误
test_message [type] [char_id/title_key/goto province_id] - Test sending a message测试发送消息
gamelog - Show game log显示游戏日志
know_schemes - Discovers all schemes target to the player发现所有针对该玩家的阴谋
end_schemes - Ends all schemes target to the player结束所有针对该玩家的阴谋
scripted_tests [pattern (optional)] - Run scripted tests运行脚本测试
force_oos - Force OoS强制OoS
event_queue - Print event queue debug显示事件队列调试
event_counts - Print event debug counts显示事件调试计数
spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario生成战斗场景中的攻击或防御方
combat [scenario] - Test a scripted combat scenario测试脚本化的战斗场景
combat_test [scenario] [iterations] - Test a scripted combat scenario测试脚本化的战斗场景
charinfo - Toggles the visibility of the character debug info.切换角色调试信息的可见性。
print_randomlog - Prints the current randomlog.显示当前的随机日志。
oos_dump - Dumps OOS info.转储OOS信息。
output_terrain - Outputs province terrain file.输出行省地形文件。
tick_development [Number of ticks] - Tick the spreading of development for X ticks勾选展开X刻度延展
players - Lists all players on server列出服务器上的所有玩家
kick [Player name] - Kicks a player with the given name踢出指定名字的玩家
add_relation [relation name] [char01] [char02] - Adds a scripted relation添加脚本化关系
remove_relation [relation name] [char01] [char02] - Removes a scripted relation删除脚本化关系
add_stress [stress] [character id (optional)] - Add the value to existing stress增加现有压力值
simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age)将角色所有基本技能归零,并模拟成长到特定年龄(将改变年龄)
set_stress [stress] [character id (optional)] - Change stress to the value将压力更改为该值
add_dread [dread] [character id (optional)] - Add the value to existing dread将值添加至现有恐惧
set_dread [dread] [character id (optional)] - Change dread to the value将恐惧更改为该值
set_focus [focus] ]character] - Set a focus for the character为角色设定焦点
add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character为角色添加一个被甲武士团
clear(clr) - Clear console.清除控制台。
recalculate_succession [Character ID] - Recalculates the succession of a character重新计算角色的继承
AI.Enable [Character ID] - Enables the AI of a character启用角色的AI
AI.Disable [Character ID] - Disables the AI of a character禁用角色的AI
set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character设定角色的外交
set_martial [value] [character (optional)] - Sets the martial of a character设置角色的武术
set_stewardship [value] [character (optional)] - Sets the stewardship of a character设置角色的管理
set_intrigue [value] [character (optional)] - Sets the intrigue of a character设置角色的谋略
set_learning [value] [character (optional)] - Sets the learning of a character设定角色的学问
set_prowess [value] [character (optional)] - Sets the prowess of a character设置角色的勇猛
change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character改变角色的外交
change_martial [value] [character (optional)] - Changes the martial of a character改变角色的武术
change_stewardship [value] [character (optional)] - Changes the stewardship of a character更改角色的管理
change_intrigue [value] [character (optional)] - Changes the intrigue of a character改变角色的谋略
change_learning [value] [character (optional)] - Changes the learning of a character改变角色的学问
change_prowess [value] [character (optional)] - Changes the prowess of a character改变角色的勇猛
clear_traits [character (optional)] - Removes all the traits of a character删除角色的所有特质
clear_character_modifiers [character (optional)] - Removes all the modifiers of a character删除角色的所有修改器
set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character为角色设置指定绰号
remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character删除角色的绰号
timer - Prints out debug timing info显示调试计时信息
timer_start - Starts debug timing开始调试计时
timer_restart - Restarts (resets and starts) debug timing重新启动(重置并启动)调试计时
timer_reset - Resets debug timing重置调试计时
timer_stop - Stops debug timing停止调试计时
timer_dump - Dumps debug timing info转储调试计时信息
Ct - Puts timer info in clipboard将计时器信息放入剪贴板
instabuild(quickbuild) - Players build things instantly玩家立即建造
verify_ai_path - Verify an AI unit's path验证AI单位路径